流式接口

流式接口(fluent interface)是软件工程中面向对象API的一种实现方式,以提供更为可读的源代码。最早由与Martin Fowler于2005年提出。

通常采取 (具体说是方法链式调用)来转发一系列对象方法调用的上下文 。这个上下文(context)通常是指:

  • 通过被调方法的返回值定义
  • 自引用,新的上下文等于老的上下文。
  • 返回一个空的上下文来终止。

C++的iostream流式调用就是一个典型的例子。Smalltalk在1970年代就实现了。

例子
JavaScript
用于数据库查询的jQuery,例如https://github.com/Medium/dynamite :

// getting an item from a table
client.getItem('user-table')
.setHashKey('userId', 'userA')
.setRangeKey('column', '@')
.execute()
.then(function(data) {
// data.result: the resulting object
})

JavaScript使用原型继承与this.

// example from http://schier.co/post/method-chaining-in-javascript
// define the class
var Kitten = function() {
this.name = 'Garfield';
this.color = 'brown';
this.gender = 'male';
};

Kitten.prototype.setName = function(name) {
this.name = name;
return this;
};

Kitten.prototype.setColor = function(color) {
this.color = color;
return this;
};

Kitten.prototype.setGender = function(gender) {
this.gender = gender;
return this;
};

Kitten.prototype.save = function() {
console.log(
'saving ' + this.name + ', the ' +
this.color + ' ' + this.gender + ' kitten...'
);

// save to database here...

return this;
};

// use it
new Kitten()
.setName('Bob')
.setColor('black')
.setGender('male')
.save();

Java
jOOQ库模拟了SQL

Author author = AUTHOR.as("author");
create.selectFrom(author)
.where(exists(selectOne()
.from(BOOK)
.where(BOOK.STATUS.eq(BOOK_STATUS.SOLD_OUT))
.and(BOOK.AUTHOR_ID.eq(author.ID))));

C#
C#在LINQ中大量使用 standard query operators与扩展方法。

var translations = new Dictionary
{
{"cat", "chat"},
{"dog", "chien"},
{"fish", "poisson"},
{"bird", "oiseau"}
};

// Find translations for English words containing the letter "a",
// sorted by length and displayed in uppercase
IEnumerable query = translations
.Where (t => t.Key.Contains("a"))
.OrderBy (t => t.Value.Length)
.Select (t => t.Value.ToUpper());

// The same query constructed progressively:
var filtered = translations.Where (t => t.Key.Contains("a"));
var sorted = filtered.OrderBy (t => t.Value.Length);
var finalQuery = sorted.Select (t => t.Value.ToUpper());

流式接口可用于一系列方法,他们运行在同一对象上。

// Defines the data context
class Context
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string Sex { get; set; }
public string Address { get; set; }
}

class Customer
{
private Context _context = new Context(); // Initializes the context

// set the value for properties
public Customer FirstName(string firstName)
{
_context.FirstName = firstName;
return this;
}

public Customer LastName(string lastName)
{
_context.LastName = lastName;
return this;
}

public Customer Sex(string sex)
{
_context.Sex = sex;
return this;
}

public Customer Address(string address)
{
_context.Address = address;
return this;
}

// Prints the data to console
public void Print()
{
Console.WriteLine("First name: {0} \nLast name: {1} \nSex: {2} \nAddress: {3}", _context.FirstName, _context.LastName, _context.Sex, _context.Address);
}
}

class Program
{
static void Main(string[] args)
{
// Object creation
Customer c1 = new Customer();
// Using the method chaining to assign & print data with a single line
c1.FirstName("vinod").LastName("srivastav").Sex("male").Address("bangalore").Print();
}
}

C++
下述代码对比了传统的风格与流式接口的实现风格:

// Basic definition
class GlutApp {
private:
int w_, h_, x_, y_, argc_, display_mode_;
char **argv_;
char *title_;
public:
GlutApp(int argc, char** argv) {
argc_ = argc;
argv_ = argv;
}
void setDisplayMode(int mode) {
display_mode_ = mode;
}
int getDisplayMode() {
return display_mode_;
}
void setWindowSize(int w, int h) {
w_ = w;
h_ = h;
}
void setWindowPosition(int x, int y) {
x_ = x;
y_ = y;
}
void setTitle(const char *title) {
title_ = title;
}
void create(){;}
};
// Basic usage
int main(int argc, char **argv) {
GlutApp app(argc, argv);
app.setDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_ALPHA|GLUT_DEPTH); // Set framebuffer params
app.setWindowSize(500, 500); // Set window params
app.setWindowPosition(200, 200);
app.setTitle("My OpenGL/GLUT App");
app.create();
}

// Fluent wrapper
class FluentGlutApp : private GlutApp {
public:
FluentGlutApp(int argc, char **argv) : GlutApp(argc, argv) {} // Inherit parent constructor
FluentGlutApp &withDoubleBuffer() {
setDisplayMode(getDisplayMode() | GLUT_DOUBLE);
return *this;
}
FluentGlutApp &withRGBA() {
setDisplayMode(getDisplayMode() | GLUT_RGBA);
return *this;
}
FluentGlutApp &withAlpha() {
setDisplayMode(getDisplayMode() | GLUT_ALPHA);
return *this;
}
FluentGlutApp &withDepth() {
setDisplayMode(getDisplayMode() | GLUT_DEPTH);
return *this;
}
FluentGlutApp &across(int w, int h) {
setWindowSize(w, h);
return *this;
}
FluentGlutApp &at(int x, int y) {
setWindowPosition(x, y);
return *this;
}
FluentGlutApp &named(const char *title) {
setTitle(title);
return *this;
}
// It doesn't make sense to chain after create(), so don't return *this
void create() {
GlutApp::create();
}
};
// Fluent usage
int main(int argc, char **argv) {
FluentGlutApp(argc, argv)
.withDoubleBuffer().withRGBA().withAlpha().withDepth()
.at(200, 200).across(500, 500)
.named("My OpenGL/GLUT App")
.create();
}

Ruby
Ruby语言允许修改核心类,这使得流式接口成为原生易于实现。

Add methods to String class

class String
def prefix(raw)
"#{raw} #{self}"
end
def suffix(raw)
"#{self} #{raw}"
end
def indent(raw)
raw = " " * raw if raw.kind_of? Fixnum
prefix(raw)
end
end

Fluent interface

message = "there"
puts message.prefix("hello")
.suffix("world")
.indent(8)

Scala
Scala supports a fluent syntax for both method calls and class mixins, using traits and the with keyword. For example:

class Color { def rgb(): Tuple3[Decimal] }
object Black extends Color { override def rgb(): Tuple3[Decimal] = ("0", "0", "0"); }

trait GUIWindow {
// Rendering methods that return this for fluent drawing
def set_pen_color(color: Color): this.type
def move_to(pos: Position): this.type
def line_to(pos: Position, end_pos: Position): this.type

def render(): this.type = this // Don't draw anything, just return this, for child implementations to use fluently

def top_left(): Position
def bottom_left(): Position
def top_right(): Position
def bottom_right(): Position
}

trait WindowBorder extends GUIWindow {
def render(): GUIWindow = {
super.render()
.move_to(top_left())
.set_pen_color(Black)
.line_to(top_right())
.line_to(bottom_right())
.line_to(bottom_left())
.line_to(top_left())
}
}

class SwingWindow extends GUIWindow { ... }

val appWin = new SwingWindow() with WindowBorder
appWin.render()

Perl 6
In Perl 6, there are many approaches, but one of the simplest is to declare attributes as read/write and use the given keyword. The type annotations are optional, but the native gradual typing makes it much safer to write directly to public attributes.

class Employee {
subset Salary of Real where * > 0;
subset NonEmptyString of Str where * ~~ /\S/; # at least one non-space character

has NonEmptyString $.name is rw;
has NonEmptyString $.surname is rw;
has Salary $.salary is rw;

method gist {
return qq:to[END];
Name: $.name
Surname: $.surname
Salary: $.salary
END
}
}
my $employee = Employee.new();

given $employee {
.name = 'Sally';
.surname = 'Ride';
.salary = 200;
}

say $employee;

Output:

Name: Sally

Surname: Ride

Salary: 200

PHP
在PHP中,可以使用表示实例的特殊变量$this返回当前对象。因此返回$this将使方法返回实例。下面的示例定义了一个Employee类和三个方法来设置它的名称、姓和薪水。每个Employee类的实例允许调用这些方法。

name = $name;

return $this;
}

public function setSurname($surname)
{
$this->surName = $surname;

return $this;
}

public function setSalary($salary)
{
$this->salary = $salary;

return $this;
}

public function __toString()
{
$employeeInfo = 'Name: ' . $this->name . PHP_EOL;
$employeeInfo .= 'Surname: ' . $this->surName . PHP_EOL;
$employeeInfo .= 'Salary: ' . $this->salary . PHP_EOL;

return $employeeInfo;
}
}

Create a new instance of the Employee class, Tom Smith, with a salary of 100:

$employee = (new Employee())
->setName('Tom')
->setSurname('Smith')
->setSalary('100');

Display the value of the Employee instance:

echo $employee;

Display:

Name: Tom

Surname: Smith

Salary: 100

Python
Python通过在实例方法中返回self

class Poem(object):
def __init__(self, content):
self.content = content

def indent(self, spaces):
self.content = " " * spaces + self.content
return self

def suffix(self, content):
self.content = self.content + " - " + content
return self

>> Poem("Road Not Travelled").indent(4).suffix("Robert Frost").content

' Road Not Travelled - Robert Frost'

Visual Basic.Net
参考文献
外部链接

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