蛇梯棋

蛇梯棋(),是源自於印度的擲賽遊戲,棋盤上除方格外,還繪有梯子(前進)、蛇(後退),以骰子隨機決定棋子的步數,途中若抵達梯子或蛇的格子會移至其他格,以抵達終點為勝利。在香港,1980年代小学英文教科书《Active English Today》中,其中一页刊载了有关棋盘的内容。

流行文化
在《海綿寶寶》第2季第38集〈不可以說〉裡,有出現過一款類似玩法的桌遊,稱為「電鰻和升天電梯(Eels and Escalators)」

參考
外部連結
[http://www.hasbro.com/shop/details.cfm?&product_id=8626 Chutes and Ladders*] Hasbro's official page
*
*[http://www.sanatansociety.com/hinduism_books/hb_leela_karma.htm Leela, the Game of Knowledge] Hindu version
*[http://www.untiredwithloving.org/snakes_ladders.html Shatranj Irfani] Indian Sufi version from the 19th century
*[http://www.datagenetics.com/blog/november12011/index.html "Analysis of Chutes and Ladders"] by DataGenetics
*[https://web.archive.org/web/20060514151341/http://www.math.niu.edu/~rusin/uses-math/games/chutes/ "The Cutes and Ladders Game"] mathematical analysis by Dave Rusin of Northern Illinois University
*[http://www.perlmonks.org/?node_id=775760 "Dial up some obscure stats for the Chutes and Ladders game"] Perl software to generate statistics
*[http://www.vam.ac.uk/vastatic/microsites/1414_jain/snakesandladders/ Jain version of Snakes and Ladders] explained in an interactive demonstration hosted by the Victoria and Albert Museum

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